Sunday, July 4, 2010

Hydroencephalitis Chi

Super Street Fighter 4



innovation Unfortunately you see is little or nothing, and seems to be another game, almost exactly equal to its alternatives. The only real difference with the previous iteration is the inclusion of new characters. Mechanics, graphics and script remained the same. It seems incredible that anyone expected to pay forty or fifty dollars U.S. for this. When you say the video game industry is in crisis because of the piracy ring are pathetic and embarrassing. In recent

three decades have created many fighting games. Street Fighter is certainly one of the most important, but is far from being the most original. Although the graphical theme and SF have a unique style, which was well adapted to the new consoles (360/PS3), have done more than copy and repeat the same thing over and over again, from 80. Really mediocre from Capcom. Compared with people from Nintendo seems to lie that development professionals say video games. Likewise with Resident Evil.


Unlike Street Fighter, Mortal Kombat saga is a pioneer in innovation in its genre, several of its instances have introduced new ideas and revolutionary concepts. Some of which should be implicit in any other game in the same genre, but here we are, decades later, it is not. Other titles not only have introduced these ideas, but they have fallen on their own previous achievements in some cases.

* Mortal Kombat (1992): introduces the actors and use photo-realistic scenes, blood red and the concept of fatality.

* Mortal Kombat Deadly Alliance (2002): introduces the progressive damage to the skins of the characters and fight multiple disciplines
character
* Mortal Kombat Armageddon (2006): introduces the concept of progressive fatality or make-a-fatality

Since their introduction these concepts should be a must-have for any title in the genre, not having these features implies, in our opinion, lack of quality. Compiling the past experiences of Street Fighter, Mortal Kombat, Tekken, Soul Calibur, Dead or Alive and Virtua Fighter, it seems hard to realize that things are missing and things are absolutely necessary to produce a great title in the genre.

Ingredients needed:

1. Street Fighter: The character designs and drawing style.
2. Dead or Alive: The 3D mechanical implemented in its fourth installment.
3. Mortal Kombat: Blood red, progressive damage, multiple disciplines and fatalities.

New ideas:

* The actual impact of progressive damage to the character's ability to continue fighting.
* carnage mode; opponent passive progressive capacity fatalities, possible use of a power system load SF
* Using photo-realistic 3D combined perfectly with that today we have to create life-like characters
* Interaction with the environment is not only finishers in the style WWE / WWF.
* Possible interaction with other characters besides the main opponent.

Okay, if we create a game with these carcateristicas surely qualify R 21 in the U.S., banned in Germany and transform all into zombies with green blood in Australia. But not because there ignorant and mentally unbalanced people are going to compromise artistic integrity. By doing this we end up with garbage like Mortal Kombat vs. DC Universe and the ruin of Midway.

Ed Boon Please return to your roots and try to do something good with the next Mortal Kombat, and all creators of video games in the genre, stop making mediocre titles copied without any grace. As in Hollywood, you are sinking the industry, you will be to blame, not piracy.

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